9 research outputs found

    Jeeves - an Experience Sampling study creation tool

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    Ubiquitous mobile technology affords clinicians new opportunities to enhance personalised, patient-centric care remotely, easing the burden on both patient and clinician. The Experience Sampling Method (ESM) involves the repeated assessment of patients on their symptoms or behaviours, and their external contexts, as they go about their everyday lives, enhancing ecological validity and minimising recall bias. While previously conducted with paper diaries, ESM smartphone applications are now being employed, that have a range of benefits over paper-based methods including the ability to scale to many more patients. However, development of such applications is time-consuming and requires considerable programming knowledge. This has prompted the development of ESM creation tools that alleviate a researcher from the burden of programming an ESM application from scratch. This paper presents our work on Jeeves, a visual environment for creating secure ESM Android applications, and a usability evaluation we conducted with health psychology students.Postprin

    Jeeves : a blocks-based approach to end-user development of experience sampling apps

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    Professional programmers are significantly outnumbered by end-users of software, and cannot possibly predict the diverse and dynamic needs of user groups in advance. This thesis is concerned with the provision of an end-user development (EUD) approach, allowing end-users to independently create and modify their own software. EUD activities are particularly applicable to the work practices of psychology researchers and clinicians, who are increasingly dependent on software for assessment of participants and patients, but must also depend on developers to realise their requirements. This thesis targets these professionals, with an EUD solution to creating assessment software. The Experience Sampling Method (ESM) is one such means of assessment that takes place in participants’ everyday lives. Through regular completion of subjective self-reports, participants provide rich detail of their ongoing physical and emotional well-being. However, lack of engagement with such studies remains a prevalent issue. This thesis investigates features for maximising engagement with experience sampling smartphone apps. Such apps are becoming accepted as standard practice for remote assessment, but researchers are stifled by the complexity and cost of implementation. Moreover, existing EUD tools are insufficient for development of ESM apps that include engaging features. This thesis presents the development of Jeeves, an EUD tool with a blocks-based programming paradigm that empowers non-programmers to rapidly develop tailored, context-sensitive ESM apps. The adoption of Jeeves is contingent on a number of factors, including its ease-of-use, real-world utility, and organisational conditions. Failure to incorporate the necessary functionality pertaining to these factors into Jeeves will lead to abandonment. This thesis is concerned with establishing the usability, utility, and external factors necessary for adoption of Jeeves. Further, Jeeves is evaluated with respect to these factors through a series of rigorous studies from a range of application domains."This work was supported by a University of St Andrews 600th Anniversary PhD Scholarship (School of Computer Science)." -- Fundin

    Barriers to and Facilitators of Using eHealth to Support Gestational Diabetes Mellitus Self-management:Systematic Literature Review of Perceptions of Health Care Professionals and Women With Gestational Diabetes Mellitus

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    BACKGROUND: Gestational diabetes mellitus (GDM) is one of the most common medical complications during pregnancy. eHealth technologies are proving to be successful in supporting the self-management of medical conditions. Digital technologies have the potential to improve GDM self-management. OBJECTIVE: The primary objective of this systematic literature review was to identify the views of health professionals (HPs) and women with GDM regarding the use of eHealth for GDM self-management. The secondary objective was to investigate the usability and user satisfaction levels when using these technologies. METHODS: Following the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) approach, the search included primary papers in English on the evaluation of technology to support self-management of GDM from January 2008 to September 2021 using MEDLINE, CINAHL, Embase, ACM, and IEEE databases. The lists of references from previous systematic literature reviews, which were related to technology and GDM, were also examined for primary studies. Papers with qualitative, quantitative, and mixed methodologies were included and evaluated. The selected papers were assessed for quality using the Cochrane Collaboration tool, National Institute for Health and Care Excellence clinical guidelines, Critical Appraisal Skills Programme Qualitative Checklist, and McGill University Mixed Methods Appraisal Tool. NVivo (QSR International) was used to extract qualitative data, which were subjected to thematic analysis. Narrative synthesis was used to analyze the quantitative data. RESULTS: A total of 26 papers were included in the review. Of these, 19% (5/26) of studies used quantitative research methodologies, 19% (5/26) used qualitative methods, and 62% (16/26) used mixed methods. In all, 4 themes were identified from the qualitative data: the benefits of using technology, engagement with people via technology, the usability of technology, and discouragement factors for the use of technology. The thematic analysis revealed a vast scope of challenges and facilitators in the use of GDM self-management systems. The challenges included usability aspects of the system, technical problems, data privacy, lack of emotional support, the accuracy of reported data, and adoption of the system by HPs. Convenience, improved GDM self-management, peer support, increased motivation, increased independence, and consistent monitoring were facilitators to use these technologies. Quantitative data showed that there is potential for improving the usability of the GDM self-management systems. It also showed that convenience, usefulness, increasing motivation for GDM self-management, helping with GDM self-management, and being monitored by HPs were facilitators to use the GDM self-management systems. CONCLUSIONS: This novel systematic literature review shows that HPs and women with GDM encountered some challenges in using GDM self-management systems. The usability of GDM systems was the primary challenge derived from qualitative and quantitative results, with convenience, consistent monitoring, and optimization of GDM self-management emerging as important facilitators

    Towards end-user development for chronic disease management

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    Although developments in modern medicine continue to reduce premature death from acute illnesses, chronic diseases are now pervading the resultant aging population at a growing rate. Such diseases cannot be cured with drug-based treatment, but can be controlled with patients' regular monitoring of their symptoms and consequent lifestyle changes. However, this level of sustained engagement outside face-to-face appointments places a considerable burden upon patients. Smartphones are suitable platforms to support both patients in engaging with self-management plans, and clinicians in directly monitoring the influence of these plans. Bespoke applications exist for such purposes, yet the diversity in patients' lifestyles and levels of engagement necessitates many new or personalised applications. One approach, to solve these problems at scale, is with end-user development. This paper reports the findings from interviews with clinicians, and ethnographic observation in chronic disease management clinics, to derive requirements of end-user development technology to support clinicians and patients in tailored management of their diseases. Time and quality are key factors towards stakeholders' acceptance of chronic disease management with end-user development.Postprin

    CUI@IUI: Theoretical and Methodological Challenges in Intelligent Conversational User Interface Interactions

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    This workshop aims to bring together the Intelligent User Inter- face (IUI) and Conversational User Interface (CUI) communities to understand the theoretical and methodological challenges in designing, deploying and evaluating CUIs. CUIs have continued to prosper with the increased use and technological developments in both text-based chatbots and speech-based systems. However, challenges remain in creating established theoretical and method- ological approaches for CUIs, and how these can be used with recent engineering advances. These include assessing the impact of inter- face design on user behaviours and perceptions, developing design guidelines, understanding the role of personalisation and issues of ethics and privacy. Our half-day multidisciplinary workshop brings together researchers and practitioners from the IUI and CUI communities in academia and industry. We aim to (1) identify and map out key focus areas and research challenges to address these critical theoretical and methodological gaps and (2) foster strong relationships between disciplines within and related to Artificial Intelligence (AI) and Human-Computer Interaction (HCI)

    Creation through conversation - a provocation

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    (A sonnet)A new force awakened this year '23.A friend, or a foe, or a weapon - all three?Too early to say, but too plainly to see;that this is the Year Of The ChatGPT.Does this spell the end of CUI as we know it?If so, can we stop it, or kill it, or slow it?What's the point of me trying to write like a poet?If I've got an idea, then I'd better well show it.I promise this sonnet of pure provocation,is tied in my mind to AI conversationA CUI imbued with ideas for creation -suppose I propose such a bold application?Can CUIs inspire us with poetic verse?A silly idea, but I'm sure you've heard worse.</div
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